![]() ![]() And playing video games is, for lots of people, a proper job. ![]() Most of what you need you either buy at Hefty Mart or get “fabbed” at a 3D-print shop (which is where our heroine, Flynne, works). “Homes” (aka Homeland Security) is the main power in the land. ![]() The only real money in the economy comes from “building” (a perfect Gibsonian tweak) drugs. There are wounded veterans from foreign wars. We are in a smallish town in the US, where everything is more or less like it is now, only more so. The future containing Hefty Mart is just about shouting distance from our own. In this book, there are two futures to be deciphered and I should warn fans for whom the deciphering from scratch is going to be a prime pleasure that the paragraphs which follow contain some spoilers with regards to the set-up. The reader’s work is hard at first but richly satisfying. It makes them both plausible and pleasurably strange. One of the great pleasures of Gibson’s fiction – though he is canny enough to include periodic expository info-dumps to help the confused catch up – is that sense of not being spoon-fed: his futures convince because the reader arrives in them as a tourist and learns their languages by immersion. ![]()
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